21. Game character design complete
Author: / David Franson, Eric Thomas
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: 3ds max (Computer file),Adobe Photoshop.,Computer animation.,Computer graphics.,Three-dimensional display systems.,Computer games.
Classification :
TR
,
897
.
7
,.
F737
,
2007


22. Game character design complete
Author: / David Franson, Eric Thomas
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: 3ds max (Computer file),Adobe Photoshop,Computer animation,Computer graphics,Three-dimensional display systems,Computer games
Classification :
TR897
.
7
.
F737
2007


23. Game character modeling and animation with 3ds Max /
Author:
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games -- Design.,Computer graphics.

24. Game engine architecture /
Author: Jason Gregory.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming-- Computer programs.,Software architecture.,Computer games-- Design.,GAMES / Board.,Software architecture.
Classification :
QA76
.
76
.
C672


25. HTML5 Canvas
Author: Steve Fulton & Jeff Fulton
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Cascading style sheets,Computer drawing,Computer graphics,HTML (Document markup language),Web site development,Web sites-- Design
Classification :
QA76
.
76
.
H94
F845
2011


26. HTML5 Canvas
Author: Steve Fulton & Jeff Fulton
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Cascading style sheets,Computer drawing,Computer graphics,HTML (Document markup language),Web site development,Web sites-- Design
Classification :
QA76
.
76
.
H94
F845
2011


27. HTML5 canvas
Author: Steve Fulton and Jeff Fulton
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Cascading style sheets,Computer drawing,Computer games-- Programming,Computer graphics,HTML (Document markup language),Web site development,Web sites-- Design
Classification :
QA76
.
76
.
H94
F845
2013


28. How to cheat in Adobe Flash CS6 :
Author: Chris Georgenes.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Computer animation.,Digital cinematography.,ART-- Digital.,ART-- Film & Video.,Computer animation.,Digital cinematography.,PHOTOGRAPHY-- Techniques-- Cinematography & Videography.
Classification :
TR897
.
7
.
G46
2013eb


29. Introduction to game development using Processing /
Author: James R. Parker.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Processing (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Processing (Computer program language)
Classification :
QA76
.
76
.
C672
P377
2015eb


30. Learning Unreal Engine game development :
Author: Joanna Lee.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Android (Electronic resource),Android (Electronic resource),Computer games-- Design.,Computer games-- Programming.,UnrealScript (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES / Board,UnrealScript (Computer program language)
Classification :
QA76
.
76
.
C672


31. Libgdx cross-platform game development cookbook
Author: David Saltares Márquez, Alberto Cejas Sánchez
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Design,Computer games-- Programming,Computer graphics
Classification :
QA76
.
76
.
C672
.
M37
2014


32. Life-Like Characters :
Author: edited by Helmut Prendinger, Mitsuru Ishizuka.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer graphics.,Computer science.

33. PSP game creation for teens
Author: Michael Duggan.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games -- Design.,Computer games -- Programming.,Computer graphics.
Classification :
QA76
.
76
.
C672
M534
2011


34. Pixels, samples, lumens, illusion /
Author: Jack W. Stamps.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games.,Computer graphics.,Computer sound processing.,Digital audiotape recorders and recording.,Image processing-- Digital techniques.,Music and technology.,Performing arts-- Technological innovations.,Sound-- Recording and reproducing-- Digital techniques.,Sound-- Recording and reproducing-- Technological innovations.,Video recording-- Technological innovations.,Computer games.,Computer graphics.,Computer sound processing.,Digital audiotape recorders and recording.,Image processing-- Digital techniques.,Music and technology.,Performing arts-- Technological innovations.,Sound-- Recording and reproducing-- Digital techniques.
Classification :
TK7881
.
4
.
S6855
2017


35. Practical game development with Unity and Blender /
Author: Alan Thorn.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Blender (Computer file),Unity (Electronic resource),Blender (Computer file),Unity (Electronic resource),Computer games-- Programming.,Computer graphics.,Three-dimensional display systems.,Video games-- Design.,Computer games-- Programming.,Computer graphics.,GAMES-- Board.,Three-dimensional display systems.,Video games-- Design.
Classification :
QA76
.
76
.
C672


36. Social robotics :
Author: Shuzhi Sam Ge, John-John Cabibihan, Miguel A. Salichs, Elizabeth Broadbent, Hongsheng He, Alan R. Wagner, Álvaro Castro-González (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence, Congresses.,Human-robot interaction, Congresses.,Robotics-- Human factors, Congresses.,Robotics-- Social aspects, Congresses.,Robotics, Congresses.,Robots, Congresses.,Artificial intelligence.,Artificial intelligence.,Computers-- Computer Graphics.,Computers-- Expert Systems.,Computers-- Hardware-- Network Hardware.,Computers-- Intelligence (AI) & Semantics.,Computers-- User Interfaces.,Expert systems-- knowledge-based systems.,Human-robot interaction.,Image processing.,Network hardware.,Robotics-- Human factors.,Robotics-- Social aspects.,Robotics.,Robots.,User interface design & usability.
Classification :
TJ210
.
3
.
I58
2018eb


37. Stop staring
Author: Jason Osipa
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer graphics,Facial expression in art
Classification :
TR897
.
7
.
O85
2010


38. The uncanny valley :
Author: Angela Tinwell
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Design,Computer games-- Social aspects,Computer graphics,Human mechanics-- Computer simulation
Classification :
TR897
.
7


39. 3ds Max modeling for games.
Author: Andrew Gahan
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Design,Computer graphics
Classification :
TR897
.
7
.
G32
2009


40. 3ds Max modeling for games.
Author: Andrew Gahan
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Design,Computer graphics,Three-dimensional display systems
Classification :
TR897
.
7
.
G32
2009

